Juicy Beast December 12, 2014 5 things you didn’t know about us and our games An interviewed by our pal John Cooney from Kongregate. Yowan 7
FeaturedMaking ofToto Temple Deluxe October 28, 2014 Designing a “playable” UI that secretly teaches how to play The design process behind the playable menu that teaches you how to play. Yowan 18
Making ofToto Temple Deluxe October 16, 2014 Toto Temple Deluxe: Powers Up! The design thinking behind each power-up in the game. Alex 3
Making ofToto Temple Deluxe July 17, 2014 Toto Temple Deluxe: Odyssey of a Bubble The story of how we made our very own design rule book for Toto Temple… Alex 14
Making ofToto Temple Deluxe May 12, 2014 Toto Temple Deluxe: Sacrificing fun to remove the no-fun Details on how we had to remove fun features to achieve a better experience. Alex 7
FROXJamMaking of May 6, 2014 TOJAM 9: The Making of FROX Find out how we turned our initial idea on it's head. Yowan 14
Making ofToto Temple Deluxe April 9, 2014 The Making of Toto Temple Deluxe: Evolution Through Iteration A demonstration of the multiple gameplay changes throughout the iterations. Alex 3
Making ofToto Temple Deluxe March 12, 2014 The Making of Toto Temple Deluxe: The Unique Experience A list of the small design decisions that greatly affects gameplay. Alex 4
Making ofToto Temple Deluxe March 3, 2014 The Making of Toto Temple Deluxe: Collisions for Platforming Detailed explanations of how we handled 2D collisions in Unity. Alex 9
Making ofToto Temple Deluxe February 24, 2014 The Making of Toto Temple Deluxe: Platforming (Part 2) Jumping is a core element of Toto Temple Deluxe. Here’s how we made it feel… Alex 3